In this article:
- Overview
- Defining purchase requirements
- How purchases are detected
- Using StoreKitPurchaseTracker
- Adding the Purchase Browser debug UI for iOS
- Adding the DebugPurchaseTracker for runtime toggling of purchase status
- Next steps
Overview
Using Flint’s Conditional Features
you can specify which purchases or subscriptions are required to unlock features in your app. Because you are using the conditional feature request mechanism to perform actions, you have no code changes to make to control access to these features.
The first step is to make the relevant features conform to ConditionalFeature
and add constraints that specify which purchases are required. If you want to also prompt the user to purchase, you just need to handle the case where the request is denied and show your store UI.
The purchase constraints allow you to specify the purchases that can unlock each feature in terms of the user purchasing product X
, products A or B
or A and B
or (A or B) and C
and all combinations thereof.
Support is included for the different purchase types offered by StoreKit but is not restricted to that API so you can connect any purchase verification implementation you like. Flint does not attempt to provide a full implementation of purchase tracking, merely the wiring you need for the enabling of features based on purchase status. Specifically, Flint provides no APIs for implementing an in-app purchase store UI.
The types of purchases supported are:
- Non-Consumable: these are a simple
true
/false
unlock that does not change once purchased — once you buy it you have it. Flint supplies a default StoreKit purchase tracker implementation that tracks this kind of purchase for you. - Consumable: features can specify that a certain number of a “product” representing a type of credits is required to unlock the feature. This is purely informational and the app is always responsible for indicating whether this feature is unlocked at the current point in time. Your debug or store UI code can use the information about the number of credits for informational purposes.
- Subscriptions: features can specify the type of subscription products that will unlock the feature, but again the app must indicate whether or not the subscription is currently active and track expiration. This applies for non-renewing (season pass) and auto-renewing subscriptions.
Whenever you make a request to perform an action of a conditional feature, the constraints evaluator will examine all the constraints on the feature, including checks with your PurchaseTracker
implementation to see if the feature’s purchase constraints are currently met.
This documentation assumes you already have an app set up to use Flint that calls Flint.quickSetup
or Flint.setup
at start up. If you’ve not got that far yet, see the getting started guide.
Defining purchase requirements
There is a base type Product
that contains the basic information about a product that you use as a purchase requirement. You must use the appropriate subclass of this to define your “products” so that Flint knows how to validate the purchases correctly. The base types to choose from are:
NonConsumableProduct
ConsumableProduct
AutoRenewingSubscriptionProduct
NonRenewingSubscriptionProduct
Which one you use should be reasonably self explanatory if you have ready the Apple in-app purchase documentation.
enum MyInAppPurchases {
static let oneOffPurchaseProduct = NonConsumableProduct(name: "💎 Premium",
description: "Unlock premium features",
productID: "PREM0001")
static let monthlySubscriptionProduct = AutoRenewingSubscriptionProduct(name: "💫 Monthly Subscription",
description: "Unlock everything",
productID: "SUB0001")
static let creditsZBucksProduct = ConsumableProduct(name: "A Z Buck",
description: "We saw you coming, whale",
productID: "CREDIT-ZBUCK")
}
It is cleaner to specify these as static properties within an enum
or other type so you can refer to them easily.
Once you have these products defined, you can use them to create one or more PurchaseRequirement
s in the constraints of your feature. There are various ways to add one or more purchases, with AND/OR combinations:
import FlintCore
final class PhotoAttachmentsFeature: ConditionalFeature {
static func constraints(requirements: FeatureConstraintsBuilder) {
requirements.iOSOnly = 10
requirements.permissions(.photos, .camera)
requirements.permission(.contacts(entity: .contacts))
// Require the one off purchase. Multiple calls to
// `purchase` or passing a list of arguments will
// create an "AND" of all the requirements,
// so this is not a realistic example
requirements.purchase(MyInAppPurchases.oneOffPurchaseProduct)
// Require 5 credits. This is just returned as
// information about what is needed, they are not
// automatically deducted or the unlock tracked.
requirements.purchase(MyInAppPurchases.creditsZBucksProduct, quantity: 5)
// Alternatively, you could require either a one-off purchase or subscription
requirements.purchase(anyOf:
MyInAppPurchases.oneOffPurchaseProduct,
MyInAppPurchases.monthlySubscriptionProduct
)
// You could also require the one off purchase plus some credits
requirements.purchase(allOf:
.init(MyInAppPurchases.oneOffPurchaseProduct),
.init(MyInAppPurchases.creditsZBucksProduct, quantity: 5)
)
}
...
}
How purchases are detected
The information about which purchases have been made is provided by an implementation of PurchaseTracker
assigned to the Flint.purchaseTracker
property.
By default, Flint will create an instance of StoreKitPurchaseTracker
if you do not assign one yourself. This is a basic implementation that will observe the StoreKit payment queue for information about transactions. This works only for non-consumable in-app purchases but can serve as a base for your own implementations that handle consumables or subscriptions.
Whether or not you provide your own PurchaseTracker
implementation, you can use a DebugPurchaseTracker
instance to wrap your real tracker, so that you can easily override purchase status during testing.
Flint also provides a debug UI for iOS that lets you quickly view and override the status of purchases used by the features in your app.
Using StoreKitPurchaseTracker
This purchase tracker observes the StoreKit purchase queue and stores the transaction status of non-consumable products in a JSON file on the device. There is no receipt validation provided by this implementation and support is only provided for non-consumable purchases. You can subclass StoreKitPurchaseTracker
to provide implementations of the functions required for subscription and consumable purchase checking.
If you set up Flint using Flint.quickSetup
, this tracker will be configured for you automatically. If you want to customise it or use it with Flint.setup
for custom configuration, you can do so:
Flint.setup(MyFeatures.self) { dependencies in
let storeKitTracker = try! StoreKitPurchaseTracker(appGroupIdentifier: FlintAppInfo.appGroupIdentifier)
dependencies.purchaseTracker = storeKitTracker
}
You have nothing else to do once this tracker is set up and your purchase constraints have been defined. You can see the status of the purchases using the debug UI described in the next section.
If you are developing an app with Extensions that also require access to the information about active purchases, you must assign your app’s shared group container ID to FlintAppInfo.appGroupIdentifier
at startup, or construct the StoreKitPurchaseTracker
instance yourself with the appropriate ID.
NOTE: If you really need receipt validation you can implement this yourself, as recommended by Apple. Our philosophy is that the out of the box experience should be simple for developers, and people who go to the effort to hack their devices or tamper with your app’s files are never going to pay you whatever you do. You may disagree, and you can channel that energy into your own implementation — but you should also take care to ensure it is not trivial for hackers to bypass Flint’s logic for feature availability. This notwithstanding, just implement your own PurchaseTracker
and assign it to Flint.purchaseTracker
at start up and you’re good to go. However, support for subscriptions will require the extraction of the expiration date from the current receipt file so you must implement this yourself.
Adding the Purchase Browser debug UI for iOS
Adding the FlintUI
dependency to your app, you can then use the PurchaseBrowserFeature
to show a view controller which will show purchase status:
You can show this UI in debug builds of your app using this code:
import FlintUI
guard let request = PurchaseBrowserFeature.show.request() else {
preconditionFailure("Purchase Browser is not enabled")
}
request.perform(withPresenter: myNavigationController)
If you have used the debug purchase tracker, you can also tap purchases and override their current status to faake the purchase, non-purchase or “unknown” status of each purchase. See below for details.
Adding the DebugPurchaseTracker for runtime toggling of purchase status
The debug tracker can be used standalone without a real tracker — useful for developing your purchase-based UI and testing how your feature/purchase gating feels without having to actually implement the store parts — or you can use it to proxy a real tracker and provide runtime overrides for the actual purchase status of your active Apple ID.
To use the debug tracker to proxy the store tracker, you do something like this when setting up Flint in your app delegate:
Flint.quickSetup(MyFeatures.self) { dependencies in
let storeKitTracker = try! StoreKitPurchaseTracker(appGroupIdentifier: FlintAppInfo.appGroupIdentifier)
dependencies.purchaseTracker = DebugPurchaseTracker(targetPurchaseTracker: storeKitTracker)
}
That’s all there is to it. If you are not ready to track purchases yet and just want to try out purchase mechanisms in your app, do the above but with no target purchase tracker:
Flint.quickSetup(MyFeatures.self) { dependencies in
dependencies.purchaseTracker = DebugPurchaseTracker()
}
Next steps
- Create Siri Shortcuts for your actions
- Using Flint UI for development debugging tools