Getting Started

Learn how to integrate Flint into your project

In this article:


In order to use Flint you need to build the framework and add it and its dependency to your project.

The easiest way to use Flint in your own project is via Carthage. You add the dependency to your Cartfile like this:

github "MontanaFlossCo/Flint" "ea-1.0.7"

Note: We are specifying tags rather than semantic versions to use for now, as currently we are not at the point where we can guarantee no API breakage between these early access 1.0.x releases. Once we hit the final 1.0 API we’ll be semver friendly!

Then run carthage bootstrap to build it for all platforms. For faster builds you can limit to one platform and use caching to avoid rebuilding if there are no changes to the version you already have, e.g.:

carthage bootstrap --platform iOS --cache-builds

Adding the frameworks to your project

Once you have built the frameworks, you’ll need to add them to your project.

  1. Drag the FlintCore.framework from ./Carthage/Build/iOS (or whatever platform folder your project requires) onto your “Linked Frameworks & Libraries” section of your app target’s General tab in Xcode
  2. If you need FlintUI for iOS then also do the same for that framework
  3. Verify on your Build Phases tab that those frameworks are listed in the “Link Binary With Libraries” section
  4. Ensure that your project is set up properly for Carthage’s copy-frameworks build phase, so that it copies the frameworks FlintCore, and if you’re using it, FlintUI. See the Carthage Quick Setup

You can also use Cocoapods if your project already requires this. Add the dependency to your Podfile:

pod 'FlintCore', '~> ea-1.0.7'

Then run pod install to install the dependency into your project.

Next steps