In order to use Flint you need to build the framework and add it and its dependency to your project.
The easiest way to use Flint in your own project is via Carthage. You add the dependency to your
Cartfile like this:
github "MontanaFlossCo/Flint" "master"
Note: We are specifying “master” as the version to use for now, as currently there are no tagged releases on Flint at the moment. Tags are coming soon.
carthage bootstrap to build it for all platforms. For faster builds you can limit to one platform and use caching to avoid rebuilding if there are no changes to the version you already have, e.g.:
carthage bootstrap --platform iOS --cache-builds
Adding the frameworks to your project
Once you have built the frameworks, you’ll need to add them to your project.
- Drag the FlintCore.framework from
./Carthage/Build/iOS(or whatever platform folder your project requires) onto your “Linked Frameworks & Libraries” section of your app target’s General tab in Xcode
- If you need
FlintUIfor iOS then also do the same for that framework
- Do the same for
ZIPFoundation.framework, a dependency of Flint
- Verify on your Build Phases tab that those frameworks are listed in the “Link Binary With Libraries” section
- Ensure that your project is set up properly for Carthage’s
copy-frameworksbuild phase. See the Carthage Quick Setup